I am wondering if there are any disadvantages to using a lot of event groups. For example, I got a fast loop called "Place detectors", which triggers five different events. I wonder if it is a good idea to put the "Place detectors" events in a group called "Detection", just to make it possible to "minimize" the group and thus reducing editor clutter?
I also use groups to be able to disable certain events (such as disabling keyboard controls if a gamepad is selected), and I guess that is what the event groups are really for. It's the usage of event groups to create "event folders" that I am unsure if it is a good idea
Thanks for any answers!