Hi guys, I am thinking of creating a pinball like game for android but after testing around with the physics engine, I am having some issues of the ball getting stuck / going through the other physics objects.
I have tried putting the physics engine iterations really high, using bullet for the ball but it seems that the issue is still there.
I used to use B2D and I solved it by putting both the ball and the objects as bullet objects for collision detection but I can't seems to do that with the current in built physics. Is there any other way around this? Or am I doing it wrong?
Here is the sample I am talking about. When the ball moves fast and gets near the rotating plank, it gets stuck. Also at the edge of the plank sometimes the ball skips the collision and just goes through.
Thank you all.