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Thread: Getting corrupt objects often

  1. #1
    Clicker Fusion 2.5 DeveloperSWF Export Module

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    Getting corrupt objects often

    Three times I've gotten corrupt objects and restarted my project, once every few days. I'm worried to continue working with Fusion. Is the problem linked to copy/paste? If I never use copy paste for anything inside Fusion will it solve the problem?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
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    I often had corrupted objects when deleting qualified objects referenced and/or created on run-time in the editor.
    Yes, that's a really bad idea!
    But frames were becoming too messy, I was young and didn't think of the "create at start" option

    If you're using "copy-paste" for objects,
    you may better go with "duplicate" (for same instances) or "clone" (for different copy),
    that should be 100% safe.

    Although I never had problem with copy-paste on my fusion installation,
    maybe you accidentally deleted some referenced object in the event editor, thinking it was a copy(clone) while it was the "original"?

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    Clicker Fusion 2.5 DeveloperSWF Export Module

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    I didn't think of that. In some cases I was starting my project from scratch and when I noticed a corrupt object, I hadn't deleted any objects yet at that point. But I think the object that was corrupt may have initially been copied from an older file. I assume this is what I did and ended up with a corrupt object.

    I think I can work on my project, from scratch, without using copy/paste ever, if this will solve my problem. I was curious if copy/paste is the known cause of this issue.

    I'll have to look into the possibility deleted objects are causing my problems. Thanks for the info.

  4. #4
    Clickteam Clickteam

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    Out of curiosity, what do you mean by "corrupt object"?

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    As for me,
    I was referring to the "broken eggs" icons (I think that icon has changed at some point?),
    which -to my memory- hinted a message like "missing reference" to an unexisting object.
    I can't recall the message precisely since (luckily) I don't see them from a long time
    (just after I stopped deleting from the frame "qualified" objects that were created on runtime...)
    I guessed Wes_Richards was talking about those kind of errors


    In some cases I was starting my project from scratch and when I noticed a corrupt object, I hadn't deleted any objects yet at that point. But I think the object that was corrupt may have initially been copied from an older file. I assume this is what I did and ended up with a corrupt object.
    Again, If I recall correctly from my previous experience,
    those "broken eggs" didn't pop up immediately after object deletion, but in following "re-opening" of the same .mfa.
    So I'd say this coud have been the cause?

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