These are zombies (well they are going to look better of course). They have ragdoll physics and I've managed to have them walk from left to right in a rather silly manner. As time goes by, more and more are spawned just outside the left side of the screen.
Their heads, bodies and limbs are seperate objects jointed together. Upon creation, all body parts share the same unique value. So you can pick them up and drag them around the screen. (upon creation: set value A to number of zombies + 1)
I noticed that when the screen is very full of zombies, you can no longer pick them up and they are immune to the fan physics object. When most of them are destroyed, both work again.
What do you think might cause this? I can't find any flaw in the events. This is what I've considered so far:
- There are too many physics objects for the physics engine to handle
- When too many zombies are created at once, the value appointment gets messed up
- When too many zombies are in the screen, the value appointment gets messed up