I'm using PMO for moving platforms.
As you can see in the attached file (it's the same exact example which comes with PMO, just a little bit simplified), when the player is on the moving platform everything is alright and his additional X velocity is treated correctly.
BUT, in the exact moment when the moving platform hits one of the lateral 'stoppers' to change direction, the player is slightly pushed ahead or behind.
It dosn't look professional at all and I don't want to leave this way; I tried everything but I cannot manage to fix it.
Any idea or suggestions to fix it?