I have two levels built with DavidN's Custom Platform Movement. I guess its from years of playing Mario games, but the "feel" of when my character jumps doesn't feel right. When I hold the forward arrow key to move forward and jump, if I let go of the forward key, the player will stop immediately midair as if hit by a brick wall. There's no forward momentum. Is there a way I can implement this into DavidN's movement.