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Thread: What do you guys do about screen sizes?

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    What do you guys do about screen sizes?

    Age old question. A reference to a good post/sticky would be awesome as well.

    But what do you guys do? Including IOS if you know about that too.

    Is there 1 dependable screen size that will stretch to fit all?

    My game is portrait only with no scrolling. Just a few different frames.

    Thanks lots

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    thanks man

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Bubbles's Avatar
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    http://community.clickteam.com/threads/90439-Online-Tool-Visualize-quot-Display-quot-property-effects-on-all-devices

    This is super helpful for ios. I stated with the older information, but the iphone 6 and 6+ change things a bit. I personally found this thread helpful

    http://community.clickteam.com/threads/90808-How-do-you-make-a-frame-size-fit-into-all-ios-devices

    I can't speak for android. Best of luck!

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
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    I use just ONE MFA to all my projects....it fits to ios, android, OUYA and PC......just be aware to positioning all your HUD using X left Frame, X right frame, Y top frame and Y bottom frame...then you will make a responsive app.

    Best regards

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    what size do you use on that mfa? 320 x 480 and just stretch to fit?

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
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    No. 1280x810 or 1280x720, it depends of project......then for the first resolution you will use "fit inside and adjust" and for the second you will use "fit ouside"

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