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Thread: How would I use the physics engine effectively?

  1. #1
    Clicker Fusion 2.5 (Steam)
    StevenA's Avatar
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    How would I use the physics engine effectively?

    I got Fusion 2.5 for the new physics engine, less bugs, new layout, why anyone else would upgrade.

    But I've got a new physics engine and I don't know exactly how and what to do with it. I want to make a physics game after finishing my next... FNAF clone.

    (Yeah yeah, I know. Just don't get blood on the Clickteam guillotine if at all possible)

    How would I use physics effectively?

    Stay classly, Clickers.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Youtube has lots of tut on using the new physics engine and what is possible.
    Here is a start.
    https://www.youtube.com/watch?v=-YSxIIa5p4M
    https://www.youtube.com/watch?v=3ebpJRHN1Bw

    Practice practice.

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