I got Fusion 2.5 for the new physics engine, less bugs, new layout, why anyone else would upgrade.
But I've got a new physics engine and I don't know exactly how and what to do with it. I want to make a physics game after finishing my next... FNAF clone.
(Yeah yeah, I know. Just don't get blood on the Clickteam guillotine if at all possible)
How would I use physics effectively?
Stay classly, Clickers.