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Thread: Jumping off Enemy problem

  1. #1
    Clicker Fusion 2.5 (Steam)

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    Post Jumping off Enemy problem

    Hello there everyone!

    While I was running through my little platformer project today, I had came across an issue regarding what happens when the player's character jumps off of an enemy.

    While I was implementing this feature into my project, I was using the Goomba Bounce Example as a reference from a site called Castle of Britain. (For some reason the link isn't working)

    At first things seemed to be going fine, however something must have been added incorrectly. You see, when the player character jumps on an enemy's head it doesn't react the way it's supposed to (Mario jumps on a Goomba, it disappears and he bounces off it), but instead, the enemy simply disappears leaving the player's character to fall through the enemy, without even bouncing even the slightest bit.

    What's more is that, on some rare occasions if you run into the enemy head on, or (albeit VERY RARELY) if you jump from a certain angle, the player character does indeed move, but instead of bouncing off the enemy, THEY GO FLYING IN THE DIRECTION THEY WERE FACING. So for example: If I attack the enemy by running into it (moving left to right), I go flying across the level to practically the other end of the level, while being slightly in the air.

    If there's anything that may need some more explanation, just alert me and I'll clarify it for you.
    I'd greatly appreciate anything to help me fix this problem.
    Thanks in advanced

  2. #2
    Clicker

    Fusion 2.5Android Export Module

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    What kind of movement are you using? Is it built in, custom, or Platform Movement Object?

    It would help tremendously if you post a MFA as well.

    It can be done with all three, with built in movement being the most unorthodox.

  3. #3
    Clicker Fusion 2.5 (Steam)

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    To my knowledge, although I may be wrong, but I'm confident it is, the movement type is Platform Movement which I'm pretty sure (again, not 100% certain) is built in.

    I know for a fact that it isn't a custom movement, so we can eliminate that option.

    So as far as my current knowledge, it is built in. However I don't know exactly what you're specifically referring to when you say Platform Movement Object, but based on my understanding, the movement type is called Physics-Platform Movement.

    And although it sounds a little silly, does a MFA mean the file which Clickteam Fusion 2.5 can run? Not 100% sure.

  4. #4
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
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    Yes SuperGamer,

    He's referring to your application. If you upload your example to this post, forum users can look into your code and I guarantee, someone will know exactly how to help you!

  5. #5
    Clicker Fusion 2.5 (Steam)

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    Oh ok

    Sure I'll upload the application (although it's only one frame, not that it's a problem). I'll also upload the example I used. Sorry if the game's audio and visuals are a bit, well, unorthodox, that's just how I am. Also if you're unable to determine, Jon is the player character and the orange square is the enemy, it has a moving pattern.

    Thanks in advanced!

    PS: How do I upload MFA files? (I know, I'm dumb)

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleFirefly 3D Module
    aenever's Avatar
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    click go advanced and choose the paper clip icon

  7. #7
    Clicker Fusion 2.5 (Steam)

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    Ok thanks. I'll upload the file now. If you have any concerns that I can answer please let me know.

    This message contains the example I used
    Attached files Attached files

  8. #8
    Clicker Fusion 2.5 (Steam)

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    I cannot attach my actual project's file because it exceeds the 1 MB limit, is there any other way to upload it?

  9. #9
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleFirefly 3D Module
    aenever's Avatar
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    You can use the link icon (world icon) and paste a link to a dropbox file. Just set up dropbox and right click your file and choose share. It will give you a link to paste

  10. #10
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleFirefly 3D Module
    aenever's Avatar
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    RE: goombabounceexample. Are you using MMF2? If so looks like someone with MMf2 will have to give you a solution because it works perfect in CTF2.5. By the way I would put the 'destroy enemy' last, in event 2.

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