Almost like a drag and drop, but not with a mouse, I'm trying to make it so that when one Active Object overlaps a second Active Object, the second Active Object sticks to the first at the coordinates they overlap, and also stay at that relative positioning depending on which way the first Active Object rotates. A bit like a manual "Set Position" action but with varied X and Y values.
And... I haven't been able to figure it out. Have been messing with Sin and Cosine and distances a bit but it's still not working right.