Hope it's not a silly question: when I run my CTF platformer at 60fps (Frame Rate is set at 60 in runtime options + Direct3D 9 and V-Sync, scrolling is customized, game is optimized and 60fps value is monitored and stays stable during the playtime), I still can't achieve the impression of 'fluidity' in movement that I see in other games with the same frame rate.
To know what I mean by fluidity, for example, you can give a look to Guacamalee at https://youtu.be/40WgIHFWqvo?t=3m2s or Rayman Legends at 4:15. Please note that I'm not referring to animation frames, high-res graphic, etc., but just to the fluid way the camera and the characters move around the screen.
Are these benchmark achievable with Fusion? Are there suggestions or guidelines to furher improve this aspect in CTF games?