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Thread: How to do tiles?

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    Question How to do tiles?

    How do I do tiles in mmf2.5.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    this is a little bit generic

    do you mean:
    a) fixed/scrolling background tiles (i.e. "motif" integral dimensions backdrops)
    b) infinite scrolling tiles (i.e. active objects positioned upon a structure, like an array)
    c) other?

    what kind of app/game are you planning to use them in?
    (side-scrolling, top-view, isometric...)

    are you going to pre-generate in array, generate on runtime, directly draw in frame..?

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    Like a tile set I guess

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    A tile set is a set of tiles (), that is, a collection of tiles of the same kind,
    that can be placed one against the other to form a seamless landscape.

    You're going to build your tileset with an external graphic software,
    (or with built-in animation editor in fusion),
    but I think the question then will be "how to use" your pre-drawn tileset,
    and that would depend on how your game is to be structured (see questions above)

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    Like this game https://www.youtube.com/watch?v=9aByjthSOxk I guess im trying to say how to place my tiles in a 32 by 32 space so it will look seamless.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Most of the work for making your tileset look seamless has to be done while actually drawing your tiles.

    Let's think of a basic setup,
    say your tiles are 32x32 pixels each,
    and you have a fixed size frame space to fill,
    you'll have to prepare your 32x32 "grass" tiles, with grass on top,
    so that each adjacent tile would perfectly fit with itself and with "end of platform- corner" tile, etc.
    you'll basically have to copy-paste, mirror and "blend" your tiles edges in your graphic software, so that they will always perfectly fit

    i.e. for a simple tileset, see example:
    http://opengameart.org/content/platform-tileset-nature

    then to ease your tile-placing,
    you could activate grid view in frame editor (view - show grid), activate snap to grid, and setup your grid to be 32x32


    Advanced setup in Fusion could include:
    -unlimited scrolling area
    -array based level editors + paste into background, to save/load your different levels at start of frame
    -procedural tile generation

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    Thanks man the grid and snap to grid was what I was looking

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