I have made my own scrolling engine car game in fusion and I want to have it work with the physics engine. My engine currently stores the positions of all objects in an array as floats. The problem is that I can't have my camera scroll smoothly with physics because the get position function in fusion only returns an integer when the physics object calculates a floating point position.
Therefore my array of objects can't replicate what the physics engine is saying should happen. The only solution I can think of is making my own physics engine as the physics object will not give me floating point coordinates.
What is the best way to solve my problem. My game is similar to spy hunter where you always scroll. It basically reads all objects and map items from an array and saves their position to an array as well.