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Thread: Music non stop even if i die in the game?

  1. #1
    Clicker Multimedia Fusion 2Android Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)

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    Music non stop even if i die in the game?

    hello every body!


    how can i play the music non stop for every 5 frames
    i want every 5 frames ( 5 levels) the same music without pause or repeat ,
    even if i die in the game i want that the music dont stop or dont repeat ( for every 5 frames )


    thank you

  2. #2
    Clicker Fusion 2.5

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    Well, first you have to enable the "Play sounds over frames" option in the application properties (under Runtime Options). Then, use the "Play sample" or "Play sample on a specific channel" action to play the sound at the start of the first of the five frames. It's a better idea to use the sample actions than the music actions for all sound because you get more control over the audio if you use samples.

    "Don't stop" and "don't repeat" are contradictory, because if you don't make it loop, the sound will reach the end eventually. If you make it loop, the sound won't end, but it'll repeat.

  3. #3
    Clicker Multimedia Fusion 2Android Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)

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    play2.JPG

    but this :
    Then, use the "Play sample" or "Play sample on a specific channel" action to play the sound at the start of the first of the five frames.


    mmmm.
    look i have
    frame1 : is the titel game
    frame 2: the menu

    frame 3 : i rename it level 1
    frame 4 : i rename it level 2

    now in which frame i have to change this '' "Play sample on a specific channel"
    1 - start of frame,
    > Play sample on a specific channel
    > enter expression to calculate ( ??? )

    but the music break out
    when i move the player

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
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    I dont understand the confusion, you dont need to use channel.......you just need to enable "multiple sounds" and "play sounds over frames"....then, in the first frame, you make start of frame> play and loop sample, choose the sample, mark "uninterrupted" checkbox....and choose loop count to 0....then will be infinity.....

  5. #5
    Clicker Multimedia Fusion 2Android Export Module
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    its work the music dont stop from frame to other ( this is good :-) thanks


    but :-)
    when i die in this game the music will stop
    and only in the first frame the music will repeat....


    what i want is:
    that the music should never stop. even when i die, and for every 5 frames a neu music

    may be i forget somethingfff.JPG

  6. #6
    Clicker Fusion 2.5

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    You need to replace "Start of Frame" with "MilkyWay is not playing". The way you have it now, it overwrites the current sound when it re-enters the frame.

  7. #7
    Clicker Multimedia Fusion 2Android Export Module
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    hello

    Can you explain it better
    how exactly
    step for step


    frf.JPG


    thanks

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
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    Yeah man...like BoxFigs said.....

    No, its not "No music is playing" event..

    Click on new event, go to sound>Samples>Is a specific sample not playing.

    Then select "MilkyWay" sound....then....on action you do the play sample MilkyWay 0 times.

    I dont know if this is a one fire event...so, just to precaution, I would add the "only one action at event loops" condition below the "MilkyWay is not playing"


    PS: If you will play this on all frames....you can add this condition in global events...then you will not need to copy this event in all frames

  9. #9
    Clicker Multimedia Fusion 2Android Export Module
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    look i thank you all really

    the music from frame to frame works
    BUT when i die in this f...... game
    the music will repeat , and this what i dont want



    nen +.JPG

  10. #10
    Clicker Fusion 2.5

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    Hmm... It should keep looping until it's told to stop. Perhaps there's a "Stop any sample" action somewhere or another event that plays the same sound.

    Pao, an "Only one action while event loops" condition isn't needed because once the event runs, it doesn't run again because the sound is playing. The "Sample is not playing" is a looping condition, but the running the action makes the condition no longer true, so it effectively makes the event non-looping.

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