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Thread: Fixed Value Limit (999999999)?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
    Shadeve's Avatar
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    Fixed Value Limit (999999999)?

    Hey,
    So it seems to me that there may be a fixed value limit? (999999999) Is this the case? I'm creating a game where a world is constantly generating and destroying itself depending on whether it is on the screen so it cycles through quite a few objects. I have a few events comparing to fixed values and it seems that after a little while of walking, the events stop working because of hitting a fixed value limit...

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
    Shadeve's Avatar
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    Nevermind, I just had a counter max too low, the objects still stop linking at a certain point, but it must be due to something else.

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