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Thread: Raycaster Not Loading Textures Upon Build Into .EXE

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    Clicker Fusion 2.5 (Steam)

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    Question Raycaster Not Loading Textures Upon Build Into .EXE

    As I've said before, I'm very new to this program, so I may have a few more problems that are easy to solve for others. I've created a game using the raycasting extension, however upon building it into an executable, the wall, floor, door, and ceiling textures do not load. The sprites seem to work fine, as well as the main menu. The only problem is the textures. Is there anyway I could fix this? Thanks for reading and replying!

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Sparckman's Avatar
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    what format and size are you using?

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    Clicker Fusion 2.5 (Steam)

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    3 JPEGs, one PNG, and they all have different sizes.

  4. #4
    Clicker Fusion 2.5 (Steam)

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    BUMPing since the problem still persists even after a texture change.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Sparckman's Avatar
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    Try using JPG

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