In Mario 1, when mario jumps in a hole or dies, the next screen is a life tracker. It's a black screen with Mario and a counter next to him that counts down one to indicate how many lives the player has left. It then goes back to the game and if Mario dies again, it counts down once more from the previous number. How do I accomplish this in fusion? I have the game set up and a second frame that's set up with a counter and everything, I just don't know how to keep track of lives between frames. Thanks Clickers!