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Thread: Making a boss fight in my game

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    Clicker Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
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    Making a boss fight in my game

    I was wonder how I can make a boss fight for my platforming game. I want the boss to move around, jump, and shoot like in Megaman

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    Well, here's one way, but be warned that the point was to make it work in 20 events, meaning the code might be a bit hard to understand...: https://www.dropbox.com/s/kzxi4tonj2...ttack.zip?dl=0

    If that code is too complex, then I can perhaps make something a bit simpler for you to work with.

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    Happygreenfrog,

    I'm at work now, so I can't view your file. But, I grew up playing Mega Man on Nes and would love to see how a boss would be recreated through the event editor. If you have the time. Thanks!

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Well, branching AI paths is a great way to accomplish this. Use an alterable value as your AI counter, code the bosses actions based on that AI value, then set that AI chain based on factors, such as player crossing a detector etc.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    This might be a bit in-depth for the moment, but I wrote a post ages ago on what Shabadage described - making a boss go through different states to decide its attack patterns. http://community.clickteam.com/threads/55380-Crystal-Towers-2-Anatomy-of-a-Boss

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    Thank you!

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