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Thread: Raycasting extension, how do i move the spawn point?

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Raycasting extension, how do i move the spawn point?

    Hello! I have managed to fix every bug i've run into with the raycasting extension, but now im running into another one. At the start of the frame, i am spawned into a wall, and if i move the wrong way then everything dissapears. Is there a way to move the spawnpoint of the character so i can avoid this? Everything else is fine except this, and im hoping i can fix this, as it works fine otherwise.

  2. #2
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    Might be better to change the wall location instead of the spawn point.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Here is how the walls are in the editor http://prntscr.com/7zgpij and with nothing changed between the saving and loading, it still spawns me in the direct corner of the map.

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Still haven't got help :/

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