I've just experienced the strangest bug and I want to hear if anyone else has experienced this. At least, it seems like a bug - but it's what I want!
Basically, I built my game, The Nodus, entirely for Android initially. All the saving and loading is done through arrays using the Android Object. Today I turned the Android project into an iOS project and haven't changed any of the Android Code - the saving still uses the Android Object. I put it into XCode, just wanting to check if the game works, expecting to have to reprogram the saving and loading with an iOS Object or something, but lo and behold, the saving worked!
Has anyone else experienced this and can anyone explain what's going on? This is literally the code I'm using to load arrays in the iOS project:
( DataStorageDirectory$( "Android object" ) + "save.arr" )
And yet it's saving and loading on iPhone! I'm a little afraid to publish it on the App Store and find it's just a bug on my phone. I'm not sure what's going on but it seems like a good thing! Should I trust it?