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Thread: How can I dynamically turn down/up music volume, finish music and play music?

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Wodjanoi's Avatar
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    How can I dynamically turn down/up music volume, finish music and play music?

    Is there a method to do something like this?:
    Imagine - in the first frame are three different areas. Soundtrack 1 is playing in area A, but area B has no music. If the player character leaves area A and enters area B, how can I turn down music volume dynamically over a specific time period and finish soundtrack 1? Imagine there is also another area C with a second soundtrack. If the player character leaves area B and enters area C, how can I start soundtrack 2 after a certain time period by turning up music volume of soundtrack 2 dynamically?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    oruga's Avatar
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    You would have to code the fade in/out effect yourself.

    Create a new group "Fade out" add some events:
    +every 0:00:02 -> channel 1 volume=channel 1 volume-2
    +channel 1 volume=0 -> deactivate group "fade out".

    Just an example, but you get the idea.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Sparckman's Avatar
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    Hi there Wodjanoi, ya don't actually need any extensions to fade found,
    fusion can control sound extremely well and easy.
    Take a look at this example


    starter file


    Finished

  4. #4
    Clicker Fusion 2.5
    Bertard's Avatar
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    Very well Sparckman !!

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