With Crystal Towers 2 out the way (again) I'm looking towards my next major project. After suffering through CT2's "one frame per level" design and copy-pasting events around, this time I want to be better about designing a game around a single frame, with levels/environments stored externally and a scripting language to define interactions with objects. I have a couple of experimental screenshots up here:
It's working so far, but my concern is the need to have so many different objects and events in a single frame, to handle everything that's going to happen in the game. To anyone who has designed large games around single frames - are there any tips you can give about how to prevent the object/event lists from becoming unmanageable?