I'm currently working on a small platforming game with one of the mechanics being switching between the two characters the player is given, each with their own strengths and weaknesses (pretty standard fare I know). However, I need the current secondary player to tail the current primary character with a bit of a lag and make sure they will stay behind the primary character. The best analogy I can think of for this is Kirby, where you can absorb an enemy and then create an ally that tags along behind you. If anyone can possibly point me towards a tutorial, already implemented feature in Fusion, or give me a tutorial themselves that would be amazing.
Thanks and appreciation in advance.