SYSTEM TEST CONFIRMS: ALL SYSTEMS OKAY.
SYSTEM BOOT: SUCCESS.
COMPILING CODE: DARK_REBELLION_PUBLIC_ALPHA_1...
CODE COMPILING: SUCCESS
NOW LISTING FILES ON "TOP_SECRET_ROBOVANIA_PROJECT"...
ACCESS DENIED: YOU DO NOT HAVE PERMISSION TO OPEN THAT FOLDER, OR SEE THE NAMES OF THE FILES INSIDE!
NOW EXITING COMPILE_AND_LOAD.BAT, LOADING BROWSER_BOOT.BAT...
COMMAND LINE: BROWSER_LOAD /C
LOADING BROWSER AND COPYING COMMAND LINE OUTPUT TO PASTE INTO BROWSER...
...Well, that was strange.
Anyways, it's about time I let you guys give Robovania: Dark Rebellion a try, so I figured I'd release the alpha build right now!
Download it here (download location subject to change at some point in the future, probably will upload on my own website at some point if it's small enough (it might not be)): https://drive.google.com/file/d/0B3P...tCVlZUZWM/view
EDIT: Keep this in mind when you give it a try: Magneprism's stage isn't 100% finished, and his unit isn't implemented at all (the icon is a leftover from War for Robovania, as a matter of fact), so if you play that stage, keep that in mind. Swordsplit's stage is pretty much finished as far as I can tell, but feedback may let me improve it a bit anyways.
If you have ANY issues at all with it, then the game lists an e-mail address to report them to on the title screen (yeah, I know, it's a bit cluttered because of that, but it's an early alpha, the message won't be there in the final release version, so I personally see no issue with listing the important info on it at the title screen), and you can also post your feedback here.
That being said, well, the game currently doesn't list the controls in-game. They're easy enough to figure out if you've played a real-time strategy game before (a few non-essential controls aside), but let me list them anyways:
Left mouse button: Select units (if you already have units selected, this will de-select units as well).
Right mouse button: Move units.
A key: Selects all units. (WARNING: There may be minor bugs if you decide to spam this key, so don't do that (well, go ahead and do it to see if I'm remembering things correctly if you want, but other than that it's not recommended).)
P key: Pause the game.
Enter key: Retreats if you have lost all your troops (even if you have enough money to buy more).
Escape key: Returns to the title screen, at any point in time in the game (useful for exiting, changing save files, changing difficulty level, etc.)
Aaaand I think that's it for the controls! Have fun, and please send me some feedback, whether you like, dislike, love, or hate the game, the feedback is useful!
Some extra notes:
- Only two of the three normal stages are complete.
- The final stage isn't implemented at all.
- No cutscenes are implemented, but there are plans to include some form of cutscenes/story elements to the game at some point.
- This game is NOT the same game as War for Robovania, but it runs on the same engine (or is at least running on a slightly older, outdated variant of it (though I don't remember having made any major changes to the engine since starting work on Robovania: Dark Rebellion)) and plays similarly.
- While some of the content is taken directly from War for Robovania (e.g. most of the backgrounds, the two starting units, some enemy units, some of the more general graphics, etc.), a lot of the content is only going to show up in this game (e.g. most of the enemies, the unlockable player units (I'm considering maybe making them unlockable through some means in War for Robovania, but don't get your hopes up), most (currently all) of the musics, the bosses (though there is a possibility of some/most them making some appearance in War for Robovania), level designs, etc.).
- It's not exactly a traditional demo, but not exactly a shareware-style episodic game either, so I have no idea what else to qualify this as...
- Another major difference between this and War for Robovania is the level structure: Levels in War for Robovania have 2 waves, a miniboss, 2 more waves, and then a boss. Levels in Robovania: Dark Rebellion have 5 waves, and then 1 boss instead.
- Yes, Magneprism is a bit of a joke right now, even on Classic (his stage isn't so easy though). I plan on giving him a huge buff soon, enjoy the easy version of the fight while you can! Also, he currently he doesn't give you a unit (or at least not a properly-functioning one, and yes, the icon is a leftover from War for Robovania, I forgot to change it for this release (by the next release it will probably be implemented, BTW) ).
- Lastly, just to emphasize this: Please feel free to give me feedback, positive or negative. There's no way I can improve either Robovania: Dark Rebellion or War for Robovania without feedback, after all!
And that's that!
Download and enjoy!