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Thread: Looping sounds when it should be played from start to end and then loop

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    Looping sounds when it should be played from start to end and then loop

    Hey again. I've make an event in the game when it is a collision between player and enemy. When we touch the enemy the sound of "Ouch" should be played like "Ouch, ouch, ouch, ouch..." (looping this long as we touch the enemy). But in my game there is "O-O-O-O-O..." and finally "ouch" after I finish touching the enemy. How to make it work?

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleFirefly 3D Module

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    Sounds like the event triggers over and over again when the character is colliding with the enemy...maybe add a "Restrict actions for....(insert time for how long the audiofile is)+player is colliding with enemy. Should improve the situation I hope

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Restrict Actions will work - you can also add the "[sample] is not playing" condition to specifically check if the sample isn't already playing.

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