I cant figure it out. I have a rotating platform disk, you jump on it and as it spins (angle change increase 10 degrees for full circle) you must stay at the position on top of the object and maintain your position relative to the angle it is facing. I cant even figure this out in any other language or tool. It seems it must use polar orbit? I am unsure of this formula and cant find any example of what I need. Basically the active must overlap a active, and when the second active rotates the first one maintains its spot on top of the second one relative to the angle it is facing like a ferris wheel.
anyone good at this kind of math can share with me the formula for figuring it out in x and y pos?