How to learn a MultiMedia Fusion object!
Learning what a new object, or an existing object, is not overly complicated. Here are the 4 basic steps to learning an object.
1. Insert a single object on the frame and look at the Properties.
The properties of an object hold a lot of power over how that object functions and what it is capable of doing. Many of the task that are performed in the Event Editor can be removed if you SET the properties on the Frame Editor. An Example would be setting a counter to a specific value. We see many user do this on a Start of Frame event but is just as easy under the Initial Value option in the Properties Setting tab.
2. In the Event Editor add an event using the object you added.
These “Conditions” are what you can query the object for. An example would be “Compare the counter to a value..”.
3. In the Event Editor add a new event and select the Specials Object then select Compare Two General Values. From this editor you can use the “Retrieve data from an object” to see the list of object but now you can query the Expressions from an object. An example would be the Color of the Counter which is not in the objects Conditions list.
4. In the Event Editor add a Start of Frame event and on this event line find the column containing the object you added on the Frame editor. Right click displays the Actions of the object. This is everything you can do TO the object.
From the object 4 steps you will see there are Properties, Conditions, Expressions, and Actions to most objects. Each object (or extension if added by a third party) will contain their own unique controls. Because of the vast number of objects/extensions available there are many times that user, even experienced users, do not understand all capabilities of an object.