So I'm writing a movement extension. So far it's working great except for one snag: how do I generate fire events? I want to be able to generate player1.Fire events from my own extension.
Take for example the built in "mouse controlled" movement. When you use that movement left mouse clicks cause player1.fire conditions to happen. How is this done via the movement SDK?
I'm assuming this must be possible because the built in mouse controlled movement is able to do it, but I do not see how it is possible.
Any advice you can give me will be gratefully received!