User Tag List

Results 1 to 5 of 5

Thread: The audio seems slowed, any help on this?

  1. #1
    Clicker Fusion 2.5 (Steam)
    StevenA's Avatar
    Join Date
    Mar 2015
    Location
    Chicago
    Posts
    43
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    The audio seems slowed, any help on this?

    I'm making a game with footstep sounds, and it is set to go off whenever a counter reaches "60"

    But when it plays, it's slowed down.

    I'll make an example file if I must.

  2. #2
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
    Join Date
    Jun 2007
    Location
    Perth, Australia
    Posts
    2,129
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    You must...

    Unless the sounds are set to load on call..

  3. #3
    Clicker Fusion 2.5 (Steam)
    StevenA's Avatar
    Join Date
    Mar 2015
    Location
    Chicago
    Posts
    43
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How do I load on call for a sound?

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Sparckman's Avatar
    Join Date
    Feb 2011
    Location
    Planet of the Kangaroos
    Posts
    1,396
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Can you post an example file to check it out, it could be something else
    all sounds load at runtime. -

  5. #5
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleInstall Creator Pro

    Join Date
    Dec 2010
    Location
    United Kingdom
    Posts
    961
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    To answer your question:
    On the menu bar, ViewData Elements -- Or click the toolbar button with a musical note on a file.
    Under the Samples tab, click the sample to change and change the radio button on the right to "Load on Call".

    This would load the sound from disk to memory as soon as the event first plays this sample. You wouldn't need to tweak this though.

    Could you elaborate what you mean by "slow"? Do you mean it takes a while to actually make the sound, or something is wrong with the pitch/tempo?

Similar Threads

  1. Music seems to be slowed downed in MMF2
    By StevenA in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 6th June 2015, 09:40 PM
  2. Help with audio?
    By LoneElement in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 15th September 2013, 12:08 AM
  3. Audio and IOS
    By Captain_Harris in forum iOS Export Module Version 2.0
    Replies: 7
    Last Post: 11th November 2012, 10:14 AM
  4. Audio
    By Danieledgar in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 8th January 2009, 09:59 AM
  5. Pan audio, how?
    By Tiny in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 2nd May 2007, 04:34 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •