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Thread: Problem with Physic Spring Direction

  1. #11
    Clicker Fusion 2.5 (Steam)
    bad_rick's Avatar
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    this one should do the trick.

    Try it out and tell me if it solves your problem
    Attached files Attached files

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Thanks a lot, this is almost perfect! Sides and top work, but for some reason, collision from the bottom does not work half of the time... any idea why?

  3. #13
    Clicker Fusion 2.5 (Steam)
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    uh - sorry.
    Had a bug in the code. Here's the working one
    Attached files Attached files

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    This is it! You are my hero!

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    (Having you there, do you know if it is possible to ""reset the jump count on each bounce? ... Like, If the maximum multiple jump is 2, the player jumps twice and falls on a box, then the bounces up, but he can still do, for exemple, 1 more jump... Possible? I was looking for a jump count variable but could not find it :/ )

  6. #16
    Clicker Fusion 2.5 (Steam)
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    no,...there is no jump count variable in the built-in platform engine (as far I know it). That's the problem with the built-in engines - you are limited in some customization.

    Maybe you can change the movement of the active-object to a platform-engine movement (at runtime) which only allows 1 jump.
    (or you really think about to create you own movement engine )

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    And I can't remove that animation you used when box is destroyed. I was using my own ( creating physics particles ) but now there are two at the same time haha

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Yeah, I thing I will crete my own movement engine then :p

  9. #19
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Never mind, everything is fine

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