how to get rid of such a character to not climb on the platform encountering them on the sides or bottom?
how to get rid of such a character to not climb on the platform encountering them on the sides or bottom?
video
rghost.ru/8tRgQjqMm
I like to use 4 invisible bumpers, one for each side, that stick to the character at all times that report whether they are colliding with something on any given side.
example please, as to make it to many objects
I'm at work now so I don't have access to make an example file at the moment, but I can try to explain.
Lets say you have a character object. O
You can make 4 more objects that you can set to always position around that object like this:
..--
| O |
..--
Lets call these N,S,W,and E.
Do the collision checks you need using these NSWE objects instead of the character, and you can code specifically how to respond to collision in each direction, where as if you use the character it is collision with the character as a whole that is checked.
still so stuck in the platform
rghost.ru/7rpwhmGgf
hi there unknown99, hmm not sure what ya trying to do yet
this is under example section on the clickteam.com website http://www.clickteam.com/tutorials
http://gamedevelopment.tutsplus.com/...ch--gamedev-48
something like this?
There was an extension for MMF2 called "Easy Detector" which would let you test which face the collision happened (left / right / top / bottom) not sure if it's Fusion 2.5 friendly.