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Thread: how to check which side the collision occurred

  1. #1
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    how to check which side the collision occurred

    how to get rid of such a character to not climb on the platform encountering them on the sides or bottom?

  2. #2
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    video

    rghost.ru/8tRgQjqMm

  3. #3
    Clicker Fusion 2.5 (Steam)

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    I like to use 4 invisible bumpers, one for each side, that stick to the character at all times that report whether they are colliding with something on any given side.

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    example please, as to make it to many objects

  5. #5
    Clicker Fusion 2.5 (Steam)

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    I'm at work now so I don't have access to make an example file at the moment, but I can try to explain.

    Lets say you have a character object. O
    You can make 4 more objects that you can set to always position around that object like this:
    ..--
    | O |
    ..--

    Lets call these N,S,W,and E.

    Do the collision checks you need using these NSWE objects instead of the character, and you can code specifically how to respond to collision in each direction, where as if you use the character it is collision with the character as a whole that is checked.

  6. #6
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    still so stuck in the platform


    rghost.ru/7rpwhmGgf

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Sparckman's Avatar
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    hi there unknown99, hmm not sure what ya trying to do yet
    this is under example section on the clickteam.com website http://www.clickteam.com/tutorials
    http://gamedevelopment.tutsplus.com/...ch--gamedev-48

    something like this?

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    DaveC's Avatar
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    There was an extension for MMF2 called "Easy Detector" which would let you test which face the collision happened (left / right / top / bottom) not sure if it's Fusion 2.5 friendly.

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