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Thread: Remapping keyboard controls

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    piscesdreams's Avatar
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    Remapping keyboard controls

    I'm aware of the default Fusion keyboard remapping, but when you have a game that uses more than 4 buttons, what is the best way for players to remap keyboard controls?

    Right now I'm using the keyboard equivalent of a d-pad (wasd), two attack buttons, a jump button, a subitem button, a spell button and two buttons to toggle back and forth on special items. The built in 4 buttons is simply not enough. (Needs to be expanded in a future update)

  2. #2
    Clicker

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    DaveC's Avatar
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    I had some similar problems - right now the best way is to map it all out yourself with a custom input system. I liked your idea for more default buttons for Fusion 3 though.

    http://community.clickteam.com/threads/91915-You-thoughts-on-Custom-Key-mapping?highlight=joypad

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    piscesdreams's Avatar
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    Thanks! It seems Control X is the way to go!

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