so it turns out using built in Box2D you must sacrifce pixel perfect collisions of clickteam. which is bad.
i have some tutorials but i was wondering how others do it? what values do you use as must have per object?
1. speed
2. curX
3. curY
4. anglevel?
5. curAngle
etc etc etc
should i have two speed or one speed? hmmmm.... also i am guessing most do away with built in 8 direction too.. so how do you handle positional data from differenmt objects?
maybe it is easier to work with built in 8 direction for object choosing to cut down on resources... i woner if path finding work with built in 8 direction?