I've seen a few very old posts (2008) about this type of follower / player based movement.
This one had someone even post an example but seems the link is dead.
What I want to accomplish is to have a "ghost" player follow the movements of the player. i.e Where he jumps, the ghost jumps, but pauses when player pauses even if in air.
Hitting won't be delayed.
This was achieved in Ninja Gaiden 2.
https://youtu.be/Rzb4Tonx0WI - 20:21 min in.
Any idea how one would do this.
My initial thought would be an array that saves values but that seems like maybe a too complicated way?
Any help would be appreciated.