So, im adding SFX and Music to my game now but im having some problems on small samples not playing over each other.
Im playing music using channel 2 and the music works just fine, no complains here. But when I set an event to play a WAV sample it wont play if there is another small sample playing.
for example: If I jump the game will play the jump effect, but if I attack while the effect is still playing it wont play the Attack SFX.
It only happens on android, not on PC, and i really do not want to make the sfx cut the one that was playing before by unchecking the uninterruptable checkbox. And yes, Multi-samples is checked on my properties.
is there anyway around it?