I am using a separate folder to store all my sound files, instead of adding them to Binary Data. This was done so the windows runtime version of my game can load files dynamically at runtime. Since all my code is set up to load external files by name (which is populated from a List of strings) it is not easy to go back in and add redundant code to load these files from Binary Data.
I am not able to get these sound files to load on device. I have added the folder of sound files to my project Resources manually in Xcode. Can anyone tell me if they have done something like this successfully? Or is it even possible?