Hey, just wanted to know if proper audio looping is possible without a noticeable skip? For instance, if I have a wav (or ogg!!) with an embedded loop point, how can I set Fusion to play it while endlessly looping at the proper audio point. (Even if I have to specify the duration by hand?)
If someone tells me this isn't possible, I will be sorely disappointed. It's 2015! We have to get this figured out, Clickteam!