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Thread: HTML5 games and ios 9.0

  1. #21
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export Module
    MTCMusic's Avatar
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    Hi,

    Is there any kind of progress or update regarding the touchestart problem on ios9 devices? Would love to know where I stand and what to tell my clients to expect. I'd just like to know so that I could decide wether I have to rewrite the apps (I don't want to!)

    Thanks

  2. #22
    Clickteam Clickteam

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    We haven't found any better solution than the one we've provided in your bug report:

    http://bugbox.clickteam.com/issues/3207

    In the touchstart function, add a "!this.iOS" test in the "if" line before the call to onMouseButton:

    Code:
    if (!this.iOS && this.run != null && this.run.rhEvtProg != null)
        this.run.rhEvtProg.onMouseButton(0, 1);
    and in the touchend function, just after "this.keyBuffer[CRunApp.VK_LBUTTON] = false;" add:

    Code:
    if (this.iOS && this.run != null && this.run.rhEvtProg != null)
      this.run.rhEvtProg.onMouseButton(0, 1);
    This will be in the next update.

  3. #23
    Clickteam Clickteam

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    Hmm, not 100% sure but actually this issue might be fixed and the fix might be in the next update of iOS(?)

    http://www.holovaty.com/writing/ios9-web-audio/

    If it's true, what should we do... keep our fix or not...

  4. #24
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export Module
    MTCMusic's Avatar
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    Just installed next IOS9 update and issue not fixed. Just for your information.

  5. #25
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export Module
    MTCMusic's Avatar
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    Is it normal that after applying the changes to the touchstart function, the virtual joystick & fire button no longer respond in my HTML games on iPad? Is there a way around this as well?

    Thank you very much for any info on this!!

  6. #26
    Clickteam Clickteam

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    I think it's not normal. Could you send me your modified Application.js file by PM?

  7. #27
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Quote Originally Posted by Yves View Post
    Hmm, not 100% sure but actually this issue might be fixed and the fix might be in the next update of iOS(?)

    http://www.holovaty.com/writing/ios9-web-audio/

    If it's true, what should we do... keep our fix or not...

    Any news about this problem ?
    Is the next build will integrate the fix ?
    (Sadly) a lot of people have ipad/iphone so it's quite important...

  8. #28
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export Module

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    I just tested it with the temporary fix (Application.js) on an iPhone6+ with iOS 9 installed on it, and nope... still no sound.
    Unless I applied the fix wrong... But it works on two iPhone 5s I tried still on iOS 8... And works with Android 6, and on PC.

    I'm on 285.1 too, if that info is useful.

    I'm working on a Xmas ecard project and while the ecard does work even without music, it's not really the same. Even with the fix, there's no sound on iOS9 (there still is sound everywhere else).

  9. #29
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    I found that if you add a "Start sound" button with an on click event triggering a simple beep, the sound will start correctly. This is, of course, just a temporary fix, but at least it enabled me to put my stuff back up for iPad iOS9.x

  10. #30
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Excellent MCTMusic ! It works perfectly !!!

    I have made a scene to put this button (if it's not iOS system, user go to the next scene), and that's not too bad except that the "Please touche the screen to start" is always there (I uncheck this option in Fusion, of course). Does anyone have an idea ?

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