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Thread: How to pathfind like in the game The Escapists?

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

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    How to pathfind like in the game The Escapists?

    I had questiions, right now i struggle with basic AI, im trying to figure it out for platformer and top downs. how do you pathfind in clickteam? what algorithim websites have u directly applied to clickteam? and do you always must program it by hand? most other engines you can copy/paste a ton of this logic between projects or even have functionality built in to where you just supplement objects to use with the behavior or engines itself... in clickteam it is far more painful it seems.

    so how do all of you get to solve this, and how can you do it like The escapists where it can be dynamic (doors open and close) and with grid space (each sprite like 16x16 squares). And even changing layers of collisions (vents in the escapists)...


  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

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    o no guess no one knows, tgat ok im taking a break from game dev anyway

  3. #3
    Clicker Fusion 2.5

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    Hey Breakabake,

    I came across this in youtube one time https://www.youtube.com/watch?v=M0LO33ybg-g which shows pathfind being done called A*. Seems to be able to determine pathfind based on objects that are in the way, doors open / closed, etc. Might be worth a look. I'm still starting so I haven't needed a path / AI type of algorithm / object like you need, but hope that helps.

    wiggy

  4. #4
    Clicker

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    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
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    ChrisD the guy who made the escapists has probably been around the CT scene for >10 years.. Pathfinding is a complex problem to solve.. don't expect a stranger to solve something for you in 5 minutes, especislly if you're going to "give up" right away.. enjoy your break.

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

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    ya ur right, thx anyway

  6. #6
    Clicker Fusion 2.5 DeveloperiOS Export Module

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    There's a pathfinding extension. If that's not good enough then there are examples of A* pathfinding by MuddyMole here on the forums.

  7. #7
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    I found a really cool method of pathfinding that would be perfect for grid based environments like the escapists. The best part is it doesn't use an extension, it's just a couple of objects and arrays. Can be found here: http://community.clickteam.com/threads/94895-Easy-Pathfinding-Widget-(extensionless).

    Haven't tried using it on bouncing ball movement like the escapists uses though

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