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Thread: About strict order in puzzle

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)
    evi1ove's Avatar
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    About strict order in puzzle

    Hello guys,
    My name is Konstantine and I would like to ask for your help. I want to create my own puzzle. For example, there are four elements at the level and for reaching the next level you have to activate these elements in a strict order. If the element is activated in the wrong order the level will start from the beginning. How is it possible to realize?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    schrodinger's Avatar
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    Hello Konstantine and welcome here,

    there are many ways to achieve this,
    here's one, can be flexible i.e. if you're going to have many more elements in advanced levels:

    you need:
    1) a counter
    2) each "element" must belong to the same "qualifier"
    (you can add a qualifier in the properties box - events tab)
    and have alterable value A (let's call it "element_ID") set to its sequential triggering order
    (element 1= value 0, element 2= value 1 etc.)


    correct element event:
    player overlapping (element qualifier)
    + counter = (element_ID)
    ---> destroy (element qualifier)
    ---> set counter to (element ID)

    wrong element event:

    player overlapping (element qualifier)
    + counter <> (element_ID)
    ---> restart frame

    winning event:
    counter=4
    ---> next frame

  3. #3
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    evi1ove's Avatar
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    Thank u very much!

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