Hello! I am making a video game where when a certain thing is happening, every 10,000 + random(10,000), a monster will be released.
But I do not want this to keep counting up. I will block the monster once, and then the next time it completely gets released and kills me before I even have a chance,
because the counter stayed from the last time when I stopped it from getting out.
For example, the monster will be released in 10 seconds if I do not stop it.
I stop it in 9 seconds, which makes it so it will be released in just 1 second next time it tries,
how do I make this event start over fresh from 0?