For that I mean, in the game I'm making it uses all 4 buttons of the joystick object.
So I did a ton of work with stuff like 'If joystick button 2 is pressed then (attack)", if joystick button 1 is pressed (jump), and etc etc.
Now multiply this x 1000 or so over the course of the application.
And then I tried it with a gamepad, and though yes it does work I've noticed that it doesn't have the same conventional control feel of most games nowadays (ex. the "X" button is the main action, or the "B" button is the cancel, and so on).
So is there any way to have MMF2.5 somehow recognize everywhere there's a 'Joystick Button 1' = "Joystick Button 3" instead, and things like that?
It's not like somebody COULDN'T get used to the control scheme- as I said, it does work- but if I could make it feel more normal to the feel of current gen systems controls that'd probably be a good idea.