OK so I'm trying to convert my latest iOS creation to Android (an Endless Runner based on Peter Rabbit, see my signature).
It's my first Android app, so I may be missing something
Finally got it running as expected on my Motorola Moto E (2nd gen) with 4G LTE running Android 5.0.2. Unfortunately, older devices, like a Samsung Galaxy SII (GT-I9100) running Android 4.0.4 or Kindle Fire (I assume is <4.0.4) are totally unresponsive to Mouse Click events, clicking Actives or Active System Box clicks (although Text Buttons seem to work, but not if I make them Image Buttons for some reason).
Any ideas how to fix? Could it be that I've switched from iOS to Android and some of the objects aren't switching to true Android versions?
I'm running the latest beta of Fusion 2.5 (285.1) and Android 285.2k and using API 23 (to fix a Text Blitting suspend/resume bug)
The game isn't that taxing, and if I substitute timed events for clicks I can get passed my menu into the game and frame rate is fine, but I need some event that will trigger when player taps the screen (anywhere, except for other buttons).
Any suggestions are much appreciated - otherwise I'll make a simple example and post it in the bug box and wait for a fix (I'd prefer not to limit to 5.0.2 and above, and don't have devices between 4.0.4 and 5.0.2 to test)