Tried asking ChartBoost customer support, but as a third party thing, they said I've gotta ask around here. I'm gonna basically copy most of my email to them.
I've been trying for the past day or so to add Chartboost to an iOS version of a game I am working on alongside someone else. Chartboost is working good, if slow, for the Android exporter, so we wanted to see how smoothly it'd run in the iOS version... but Xcode has issues when he tries to build on his Mac after adding the framework, with it complaining about things such as "Chartboost-Prefix.pch.pch" and UIView. The end result is a game that seemingly runs with nothing displayed on screen but the launch image, the game music and menus appear to work behind it somewhat, until getting stuck themselves.
Is there any sort of super modern current tutorial for getting ChartBoost working right in Xcode 7, latest Fusion 2.5 version, etc?