User Tag List

Results 1 to 6 of 6

Thread: Beginner questions regarding sound and volume

  1. #1
    No Products Registered

    Join Date
    Oct 2015
    Posts
    181
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Beginner questions regarding sound and volume

    Hi there I'm new to fusion and I have to say it's awesome.

    I'm playing around with making a very simple app at the minute, where you touch a drum and it makes a noise, so I've got a few sound related questions.

    1) I'm using the play sample option, and I'm using .ogg files which I've read are the most efficient to use.
    I'm using "when the player clicks on an object" event and it works but it doesn't play as quickly as I press if that makes sense? I guess it's not triggering again unless the sound's finished?

    Is there a way to change this and optimise the latency?

    2) I downloaded this to figure out volume:

    Volume control widget:
    castles-of-britain DOT com/mmf2examplespage11.htm

    In the event editor I couldn't see any mention of the button clicks, how are the buttons working to adjust the counter object if there are no events to do this?

    3) When you set the main volume, is 100 the loudest it can go, and is this 100% as in the original volume the file was saved at?

    So fusion can't actually boost the volume of your ogg just make them quieter?

    If so, should you create your sounds as loud as possible to allow a high volume to be possible but maybe start the frame with it set at 50%?

    Sorry, loads of questions, thanks in advance!

  2. #2
    Clicker Fusion 2.5
    Del_Duio's Avatar
    Join Date
    Sep 2008
    Location
    Cygnus X-I
    Posts
    944
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Hi steakor,

    I can confirm that when you set a sample's volume to 100% it's 100% of the volume of the actual sample. So say if it was recorded at vol 10 and you set the sample volume to 50% it'd play in MMF at vol 5.

    I would say you could record sounds loud but be careful not TOO loud or you'll distort the thing. For the game I'm working on right now, I'm using songs with guitars and stuff and if I mix it down to a .wav (and then later convert it over to .ogg) and a couple times the signal'd be too hot and it'd distort and sound ****ty later.

    BUT if you were to have some sort of overlay for your project it'd be a cool idea to reduce the song (or drum sample) volumes by 25% or so for a neat effect.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    jn2002dk's Avatar
    Join Date
    Mar 2014
    Posts
    217
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It's true ogg is a very efficient format so you made a good choice

    So those clicks, well the mouse event doesn't handle fast clicks very well. I'm not sure what version of Fusion you have but if you have access to the multiple touch object i recommend using that instead. It handles mouse clicks as well as touches, the only catch is it doesn't work in Flash

    The reason you don't see the events for the button clicks is because they're made as a behaviour. If you select the volume control widget in the frame and then look in the properties panel there is a tab labelled Events. It has the same icon as the event editor, like a spreadsheet. If you click on that you'll see Qualifiers, Behaviours and Behaviour 1. If you click in the area right of behaviour 1, with the 3 dots, a button labelled edit will appear. Click on that and you'll open an event editor for the behaviour and that's where the mouse click events are handled

    As for volumes, the only thing i can add to Del_Duio's answer is that to my knowledge you can't boost audio in Fusion. In any case, just like with graphics, it's better to use an external program to prepare your assets

  4. #4
    No Products Registered

    Join Date
    Oct 2015
    Posts
    181
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks so much for your help guys, that helped clarify a few things for me. The multiple touch object is exactly what I needed, thanks!

    I didn't know about the behavior events, I assumed all the Events that made up a frame where in the main Event Editor, is there any other place that events can be hidden in this way?
    What's the advantage of using them in this way?

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    jn2002dk's Avatar
    Join Date
    Mar 2014
    Posts
    217
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The advantage of using behaviours is that you can reuse a lot of your code. As an example, in the golf game i'm working on i have the main game loop, which is almost all the code, in a behaviour in the golf ball. This means i don't have to copy my code to every new frame since the ball is always present and more importantly, if i decide to tweak some of the gameplay i wont have to do it in all the frames

    There are disadvantages though. A big one is you can't use qualifiers in behaviours and there are other minor ones. You can work around them though

    In the end it's a matter of preference but as you get comfortable in Fusion you can save a lot of time by either using behaviours or making a level editor

  6. #6
    No Products Registered

    Join Date
    Oct 2015
    Posts
    181
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Great, that's really useful to know, thanks for helping.

Similar Threads

  1. A beginner with lots of questions!
    By Senoirchippy in forum Fusion 2.5
    Replies: 2
    Last Post: 25th June 2014, 11:52 PM
  2. Master Volume, Channel Volume, Sound Volume
    By BHGames in forum iOS Export Module Version 2.0
    Replies: 14
    Last Post: 18th December 2010, 12:11 PM
  3. My beginner questions - please help
    By Leander in forum Multimedia Fusion 2 - Technical Support
    Replies: 20
    Last Post: 22nd October 2007, 04:11 AM
  4. Sound Volume
    By Shmoo in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 14th February 2007, 03:57 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •