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Thread: This is a simple request

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    This is a simple request

    how to you get an object to stay solid if the character is using the platform movement? I can't seem to figure that out, and have looked everywhere that I could

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    EDIT: okay, so I got that to work, now my next question is: how can I make it so the enemy can take more than one ht without being destroyed?

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    Player collides with enemy + player is attacking (or whatever should damage the enemy) = add 1 to Alterable Value A, only when event loops.

    Enemy Alterable Value A greater than 1 (or another number, whatever you choose) = destroy enemy.

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