how to you get an object to stay solid if the character is using the platform movement? I can't seem to figure that out, and have looked everywhere that I could
how to you get an object to stay solid if the character is using the platform movement? I can't seem to figure that out, and have looked everywhere that I could
EDIT: okay, so I got that to work, now my next question is: how can I make it so the enemy can take more than one ht without being destroyed?
Player collides with enemy + player is attacking (or whatever should damage the enemy) = add 1 to Alterable Value A, only when event loops.
Enemy Alterable Value A greater than 1 (or another number, whatever you choose) = destroy enemy.