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Thread: Easy Pathfinding Widget (extensionless)

  1. #21
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MEHRDAD's Avatar
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    Thanks a lot for new example. But my mean was play a new custom animation turning instead rotating character . I think bouncing ball isn't good choice for your nice work.I tested it many times and I saw some bug into the move. If you don't mind please remove bouncing ball and also make only one custom turning animation into it for example.
    Of course I'll try too.
    Many thanks

  2. #22
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    Oh, I see what you mean, the character playing an animation ad then starting to move.
    This will be very simple, just substitute the last example flag1 activation when animation has finished.

    Yes, I wouldn't use the builtin movement for very accurate results,
    but I was willing to provide the simplest example for users to inspect and avoid unnecessary extra-coding.

    Ok, if you'll have hard times doing that,
    I'll make another example with a custom movement,
    and maybe fix some bug here and there
    (including the "looping crash" when you aim to a closed area - a bug you can't see in the example but -heck- it's there )
    But I won't be able before the end of next week I fear

  3. #23
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    Custom movement is more stable and great. Thanks a lot schrodinger . nice job.

  4. #24
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    This is really nifty so far, Schrodinger

  5. #25
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    Thanks casleziro,
    looking forward to improve this little tool in the future,
    glad it can be useful

  6. #26
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    Awesome work as usual schrodinger

  7. #27
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    Thanks jn2002dk, glad you found this likeable!
    (and it uses behaviors too )

    It's really inspiring working with such a skillful and supportive community

  8. #28
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    Quote Originally Posted by MEHRDAD View Post
    If you don't mind please remove bouncing ball and also make only one custom turning animation into it for example.
    Sorry I've been quite busy,
    but here's a very quick example with a custom movement
    (this is only for the "Guide node" mode in the example, lines 18/30)

    easy_path_custom_mov.mfa

    I've added a sample "shrink/grow" animation before starting movement.

    It's all done with flags:

    0= selected to pathfind
    1= animation played
    2= custom movement active

    you can change move_speed in bugs alt. values

    very quick & simple, can be obviously tweaked at will

  9. #29
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    Nice job schrodinger. That's really great work.It works fine without bouncing ball too. I'll try turn before walking for 8 directions now.
    I know it's will be complex But Is it possible different custom turn before walking for any change direction in first and in the way of paths? My mean is we make many turn custom movement for all 8 direction.And your engine handle it for any change direction automatically.

  10. #30
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    You mean like:

    my current angle=20°
    next node direction=45°
    play animation "turning +25°" before moving to next node

    I guess this can be done, but how many animations you would prepare?
    I mean, with custom movement, we have 360.00 possible degrees,
    let's say you always chase the shortest direction,
    you would have +/- 180.00 possible degrees
    and so,
    what kind of animation would you play,
    like turning 2 degrees would be same animation as turning 10 degrees?
    and turning 40 degrees would play a different animation?

    Can you point an example of what you have in mind or post a small sketch maybe?

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