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Thread: Help converting this shader to something F2.5 can use

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
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    Help converting this shader to something F2.5 can use

    I found this: https://www.shadertoy.com/view/XsjSzR# and wondered if anyone can help me convert it to a shader F2.5 understands?

    Any help is greatly appreciated.

  2. #2
    Clicker Fusion 2.5Android Export Module

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    Shadertoy shaders are GLSL, I believe Clickteams are HLSL.

    This is a good document:
    https://msdn.microsoft.com/en-us/lib.../mt187142.aspx

    Good tutorial here:
    https://www.youtube.com/watch?v=CptfPPRyrUo

    I'd be happy to help work on it with you as coincidentally, that specific shader is probably my all time favourite scanline one and I was already working on this when I came across your post.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
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    I am still VERY interested in getting this to work with the iOS exporter. Or at the very least, the windows runtime. Being an MMF user, I really have no clue about scripting or coding, so any help you can give would be most appreciated.

  4. #4
    Clicker Fusion 2.5Android Export Module

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    mobichan, sorry for the late reply, I forgot to turn on subscriptions for this thread!

    Firstly, I am not an iOS exporter user, so cannot check, or be sure, but I believe that the Shaders are not supported in iOS. I think that they are Windows only, sadly...

    I have not progressed with porting it since my last post, largely because I've been working on getting my game scaling up properly using the Viewport extension (I wanted to avoid spending hours of effort on porting it, if I could not run it the way I wanted to in the particular game I'm working on).

    Back on topic: I still want to try and fix this problem I'm having first, but when (if?) I do, I'll resume working on this.

    If you subscribe to this thread, I will update it when I come back to this.

    In the meanwhile, you might be amused by the old-school 'workaround' I've devised in the meantime: Running a HDMI->SCART Adaptor and using the Viewport extension to resize it so that the game appears in 4:3 aspect ratio, filling the TV screen perfectly.

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